Week 11
Game UI
This week, the primary focus was on enhancing the overall game environment there weren't significant changes in terms of new features. I made several adjustments to the game environment to improve aesthetics and functionality. These changes aim to create a more immersive experience for players, setting a solid foundation for upcoming levels.
I designed and integrated the user interfaces (UIs) required for additional levels. These UIs are now visually complete, though they still need the corresponding code to be fully functional. This preparatory step ensures that we can seamlessly implement the necessary interactions and features in the coming weeks. My immediate goal is to integrate the newly designed UIs with their respective functionalities. This will involve coding the interactions and ensuring that each UI element works as intended. Additionally, we plan to continue refining the game environment, addressing any minor tweaks or enhancements needed to optimize player experience.
gif1. new environment for game.
gif.2 The picture is taken from the old version.
Tutorial Level
In this level I focused on creating an environment that encourages the players growth and getting the player familiar with the controls. This was accomplished by splitting the area into small segments that have small puzzle components.
The first puzzle focuses on getting the player to learn how to move in a simple environment and requires the players have to move around an area and hit all of the buttons.
The second and last puzzle is a large puzzle that focuses on the player hit various buttons in a certain order to open doors and active mechanics to allow the player to reach the end.
Ideally there would be a middle puzzle that would teach the player about more mechanics before the final puzzle but I did not have time to complete it yet.
Get 2 Bits of Memory
2 Bits of Memory
Status | Prototype |
Authors | LuddyFish, Oliver Geogre, Ke, Y_R) |
Genre | Platformer |
Tags | Puzzle-Platformer, Two Player |
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