Week 12
2 Bits of Memory » Devlog
Level Design
Tutorial Level
In the tutorial level we created a section between the start and the end to allow the player to learn about the different types of blocks and triggers. This section also introduced "deactivated" components which the player has to activate to use.
Getting ready for testing
To get ready for testing we aim to get all of our respective features into the game and working together. This involved making it possible to get from the main menu to the end menu with just gameplay and making sure music worked on all of the scenes. In this process we also added a little bit of post processing and switched the cameras to cinemachine's virtual cameras to allow for better camera functions.
Get 2 Bits of Memory
2 Bits of Memory
Status | Prototype |
Authors | LuddyFish, Oliver Geogre, Ke, Y_R) |
Genre | Platformer |
Tags | Puzzle-Platformer, Two Player |
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