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Devlog
Week 13
May 31, 2024
by
Oliver Geogre
1
Testing Feedback Implementation A problem with the game was that the coins in the plinko level where non collectable and would get in the way. To fix this I have made coins intangible so they no longe...
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Week 12
May 26, 2024
by
Oliver Geogre
Level Design Tutorial Level In the tutorial level we created a section between the start and the end to allow the player to learn about the different types of blocks and triggers. This section also in...
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Testing Devlog
May 24, 2024
by
Oliver Geogre
Game Feedback Report Introduction This Devlog will introduce the feedback we received when testing the game. During testing, we placed the link in the channel in advance to facilitate testers' evaluat...
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Week 11
May 19, 2024
by
Y_R)
Game UI This week, the primary focus was on enhancing the overall game environment there weren't significant changes in terms of new features. I made several adjustments to the game environment to imp...
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Week 10
May 12, 2024
by
LuddyFish
Level Design "Follow The Line" The level "Follow the Line" is now "mostly" complete. The line generator took what felt like forever to build, but it is now done. Part of the issue was dealing with the...
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Week 9
May 05, 2024
by
Oliver Geogre
Player Movement This week I finished up player movement and tested it out with two players in split screen. Split screen was very easy to create and I follow this tutorial to learn how to do it. Using...
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Week 8
April 28, 2024
by
LuddyFish
Overall Review This week's development has been extremely minimal. The team has not met all the requirements of our scheduled design; however, I believe if we were to continue on our current schedule,...
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