Week 13


Testing Feedback Implementation

A problem with the game was that the coins in the plinko level where non collectable and would get in the way. To fix this I have made coins intangible so they no longer stop the player from completing the level.

To help the player we have made the puzzles feel more intuitive. This incudes some color coding on the puzzles to show where a buttons effect will take place and more intuitive colors to show the states of blocks. 

One of the biggest problems with the Narrow Maze level was people saying it was too hard. To fix this we have updated Narrow Maze to make it easier by shrinking the first puzzle and moving the other puzzles into a line that the player can choose which they want to do.


For some final touches, I didn’t think that the level “Follow The Line” would make it into the final game due to how buggy the procedural generation is, but I was able to use the code to create a trail effect (spoiler, I did get it fixed!).

Figure 1 - Ball trail

I also attempted to fix some problems with the camera clipping through walls. However, I couldn’t quite get it to work as the code wouldn’t account for multiple axes changing at the same time. I believe part of this is because the camera is being used on different scripts as well that cause issues such as in Figure 2.


Figure 2 - Camera rotating around the player but not changing facing direction when new script is added

In the end I just adjusted the height of the ball and rotation that helps in some areas.

I also managed to fix the Follow The Line! It took quite a lot of debugging but it's in a healthy spot with some clear objectives. Figure 3 shows it off quite well.


Figure 3 - Follow The Line gameplay

For a final finishing touch we have added some bloom which makes some of the objects stand out better in the game.

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