Week 3 - World Map(s)


This week's focus was on creating the world to play in. The scene I had been testing in for the past few weeks was a simply design to test all abilities. This week, I created a tutorial world to introduce the player to the abilities. The abilities I created last week were exciting but could definitely come across as overwhelming. So what better way than to ease the player into the mechanics of the game. My future plan is to create a simple world to fight in.

I also finished the stealth ability which I have turned into a smoke bomb as shown by Fig.1

Fig.1 - Smoke Bomb Image

Apologies for the static image. My laptop was not letting me record at the time of making this clip unfortunately.


The tutorial world was fairly simple and easy to make. I sliced the spritesheet I needed into the right components and was able to create a simple tilemap out of it. The final map is shown in Fig.1. All tiles and backgrounds in Fig.2 were taken from https://szadiart.itch.io/platformer-fantasy-set1.

Fig.2- Tutorial World overview

To help demonstrate the bash ability, I created bash objects (Fig.3) that are simple objects that can be bashed towards. I loved the mechanic so I decided to implement them into the world more and have them as a unique traversal mechanic along with retaining bashable enemies.

Fig.3 Bash Sprite

I wanted to also create a parallax background due to the sprites I had downloaded. On my first attempt I ran into an error as shown by Fig.4. It was quickly fixed on Fig.5.

Fig.4 - Parallax background flashing glitch

Fig.5 - Parallax Background working as intended

I also developed some simple UI elements so that the player can see what each button corresponds to which ability. Next week, I plan to add some more elements to it such as creating a visual cool down effect to show when the abilities are ready. I will also add a special one for the shadow slash.

Fig.6 - Ability interface


Peer Review

Reviews for last week's (week 2) updates.

totally love the effects and attacks, so cool!! the shadow slash is too epic 😂 it's awesome progress so far. one thing i'd love is to be able to move left or right while in midair, unless that's not the intended direction. either way, i can tell this is going to be super fun by the end!!

I also had some personal comments about slowing time down, especially for the bash ability. While I did implement this, I decided to remove it all together as a lot of bugs arose from it and it was much simpler to grasp, especially with the lack of audio cues.

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