Welcome to Ninja Wizards, an action-fighting platformer where you weave your spells together to destroy as many enemies as possible.

Controls:

Move LeftA
Move RightD
JumpW / SPACE
DashLEFT SHIFT
Basic AttackLEFT CLICK
ShieldRIGHT CLICK
Enter/Disable Stealth ModeS
Ice SpearHold E
BashR
FireballHold F
Shadow SlashQ
PauseESC


Sources:

Sprites

Ninja under moonlight (https://www.peakpx.com/en/hd-wallpaper-desktop-agcvk)

Octopath Traveler Sprites (https://www.spriters-resource.com/nintendo_switch/octopathtraveler/?source=genre)

Yellow Effect Bullet Impact Explosion 32x32 (https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32)

Sword slash animations:

Fonts

The only font used was a pixel text font taken from: https://www.dafont.com/bitmap.php

Tiles

Dark World: https://szadiart.itch.io/pixel-platformer-world

Forest: https://szadiart.itch.io/platformer-fantasy-set1

Audio

Genshin Impact:

  • Duel in the Mist 
  • Remembrance of Akitsu 
  • Sakura-Scented Kiseru 

All Octopath Traveler audio comes from: https://www.sounds-resource.com/nintendo_switch/octopathtraveler/

The Legend of Zelda: Breath of the Wild:

Wizard of Legend:


Features not Implemented:

I tried to make the enemy mage teleport to positions but there was a lot of problems with collisions and finding a teleport position.

AI Assistance:

ChatGPT was only used for one instance to help me understand how I can dynamically assign variables: https://chat.openai.com/share/076e0272-7e8f-406f-9e8b-13ae718ebccb

Development log

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Comments

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This is a fantastic piece of work, with heaps and heaps of powerups and functionality. I can only imagine the sheer size of the codebase at this point, a heap of work has gone into this, well done!

I like the yellow pull-in movement, and I'm glad to see this being used probably more frequently and deliberately in the level designs.